Devlog 004 - We Found Our Bearings
Tides of Madness » Devlog
Based on some very helpful feedback over on Reddit (thanks Vern!).
What's new...
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Clarified rules flow (Roll > Mettle > Adjust > Narrate)
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Event tables moved inline: Fewer flips, more flow.
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Renamed event tiers: the new structure fits tone and mechanics better.
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Pale Drift rebalance: now flavorful without being a game-killer.
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Port bonuses clearly explained
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Old mechanics cleaned up: “Maneuver” and “Work” now gone.
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Lexicon added
Files
Tides-of-Madness_Playtest_Rules_v1.3.pdf 549 kB
Apr 05, 2025
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Tides of Madness
A solo nautical horror role-playing game.
| Status | In development |
| Category | Physical game |
| Author | buzzler |
| Tags | journaling, solo, Solo RPG, solorpg |
| Languages | English |
More posts
- Devlog 008 - Full Crew Aboard (v1.6 Release)May 08, 2025
- Devlog 007 - Port Calls and Modular ChaosApr 15, 2025
- Devlog 006 – A Map You Can HoldApr 09, 2025
- Giving Players the Wheel: Adding Port Actions to Tides of MadnessApr 06, 2025
- Devlog 005 - Clarity in the ChaosApr 06, 2025
- Devlog 003 - Deeper WatersApr 04, 2025
- Devlog 002 - Shaved Down to the HullApr 04, 2025
- Devlog 001 - Sail the Tides of MadnessApr 03, 2025

Comments
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Happy to help! I'll be watching this game's evolution with great interest.